A simple Fire and Air deck for 6v6 Masters I've been working on. I tried to record a playthrough but everything crashed so sorry about that.
Edits after i realized what my idiot moves were for this deck:
Nauthalax AS is replaced with Ooloo + Viledriver
Bladez's battlegear is replaced with Bronzeflight
Airize is replaced with Confusion
Thanks for the help
Showing posts with label UnderWorld. Show all posts
Showing posts with label UnderWorld. Show all posts
Thursday, July 14, 2011
Tuesday, May 31, 2011
Another Background
I like messing around with new programs and this is the result of Fireworks.
This was inspired by Hidikas OverWorld cards background which I found via Google images.
UnderWorld
Danian
This was inspired by Hidikas OverWorld cards background which I found via Google images.
Sunday, May 22, 2011
UnderWorld FuryForce Videos
The Deck Build
The Play (or I should say the 7th freaking attempt to record a match! [I won the others by the way])
Let's see that's Mipedians and UnderWorlders I wonder what I should try to build next.
The Play (or I should say the 7th freaking attempt to record a match! [I won the others by the way])
Let's see that's Mipedians and UnderWorlders I wonder what I should try to build next.
Wednesday, May 18, 2011
Underworld 3V3 Deck
Hello the 4 or 5 people who read this blog! This army is based off one I played against quite a while ago. I really REALLY liked it (or hated it as it took me apart). The major problem was that i had no idea how his Uksum had over 100 energy and by the time I did I was fighting the last battle (Chaor TF V/S Chaor TF for those who care). Anyway i unfortunately don't have all of the cards that were in that deck (namely Xerium armour and the Scarab of Khilai) so i had to improvise those two. Also before i start i should say that the background for the deck image is from Hidikas blog (click on the photo and wait a few seconds to see something that is mine). Anyway enough rambling on with the deck.
Loading....
Load Complete
1 2
3
1) Takinom SK + Buruthian Axe
2) Uksum + Kha'rall Chime Shard (Xerium armor)
3) Chaor TF + Sandstorm Shroud (Scarab of Khilai)
Mugic:
Canon of Causulty
Improvisinal Melody (this is one of my most used underworld mugic other then Canon because it can be free)
Discord of Disarming (OR Discord of Flame to get fire back)
Attacks:
Clashjet 2x
Confusion
Primordial Rage
Flame Breach
Consuming Flame 2x
Airsult 2x
Flamebloom 2x
Ember Swarm 2x
Lightning Burst 2x
Aftermath Feint (this is most likely in every single non 1v1 army i make)
Mightswing 2x
Plasma Arrow 2x
Locations:
The Magma Dam 2X
Gigantimpopilis COTO
UW Colosseum 2X
Ravanugh Ridge
Illusionary Lake
Sands of the Unseen
Lores Chamber of recall (It hurts danians but it's mirage will help Uksum)
Forest of Life DA
Anyway the deck is still in it's betta stages so there is a couple more cards i would like to add to it in order to make it a little more impressive. Unfortunately i need to wait until i get paid to buy some more packs or EBay cards. so until next time
END OF LINE.
Saturday, May 14, 2011
UnderWorld Mutagen 7- The End
Hello and welcome to the 7th and final installment of UnderWorld mutagen! Well nothing else to say but the OverWorlders are probably going to be sometime next week.
AD: 65 > 20
E: 65 > 20
ET: 2 > 1
MC: 0 = 0
Darn another evolution that went to a new style of game play while staying good. Both Stelgars are useful in their own ways, however Stelgar can fight right from the get go but stelgar VM must hide from attacks for at least 4 turns before he can battle. This means that you must have a good defense around him and he will more often then not be the focus of your deck (i think Hunterhawk made one). To finish this off both Stelgars will require some planning to use, but the difference is that while you have to figure out how to keep Stelgars power below 125 you have to figure out how to protect VM until he becomes powerful (on an offhand not VM and Kiru would be pretty powerful if you could swing it). To Close To Call
C: 60 > 50
P: 65 < 90
W: 20 < 40
S: 90 > 70
E: 40 < 65
ET: 0 < 2
MC: 1 = 1
Quite possibly my absolute favorite UnderWorld creature remake! The reasons for this are as follows\
1) No reck!
2) Mugic Counter!
3) High power and the two UnderWorld elements
4) And last but not least non-invisibility Strike 10 and the ability to Strike ten again!
I suppose i should mention the other one i guess it wasn't a total failure but with that low energy no elements and highest discipline being speed...i don't know. Maybe Fire and energy up to at least 50 to make it worth Sacing another creature. Evolution
C: 40 - 35 - 40
P: 20 - 55 - 30
W: 70 - 65 - 70
S: 35 - 65 - 30
E: 25 - 30 - 45
ET: 1 - 1 - 1
MC: 2 - 0 - 1
Ahhh Ulmar a staple in most DOP decks because of his ability. Him and chaor with 2 Canons could blow most weak Mugic Casters out of the game. Moving on to WS Ulmar, he's not that bad ability wise but the problem is he is to focused on M'arrillians meaning using him against any other tribe is useless Maybe if he had 1 or 2 MCs he'd be more useful. Gotta like his second ability though. Ulmar PR is just great with an almost guaranteed 10 damage per turn and a Mugic counter what's to hate? Ulmar PR wins this because of the unlimited ammo, the fact that one Mugic won't kill him and his MC.
And that's the end of number 7
END OF LINE
Thursday, May 5, 2011
UnderWorld Mutagen 6
Welcome to the second too last underworld Evolution article! Before we get started i was looking around on the web and discovered that The blog Perim Lands has done something very similar to this! I just want to say that i had no clue that the other one even existed when i started this (oh well to quote: "there are no original ideas there are only original people" -Barbara Grizzuti Harrison). Anyway let us press on!
C 75 > 60
P 90 < 100
W 25 < 50
S 50 < 60
E 70 = 70
MC 0 = 0
ET 1 < 3
If you don't know who is going to win this one please go have your head examined! Obviously it's going to be the OLD Rothar (JOKE if you believe this i laugh at you)! All joking aside the New Rothar has three elements high power (to make up for the intimidate loss i think) and three elements (wait did i say that already). Also the normal recklessness has been replaced by a sorta 'real' recklessness making it very easy to see his roots. As some overkill his card art is awesome. I would call this an example of a perfect Evolution
C 65 < 70
P 25 < 75
W 65 > 40
S 40 < 70
E 35 = 35
MC 1 < 2
ET 1 < 2
Skithia was originaly one of my favorite cards (This was DOP and before i saw Chaor) just because of the Fire 5 but now shes not that great compared to other fire five weilding UWers. GS Version has two elements which is always nice and her ability could be fairly useful against a multible element army because she'd be almost garunteed to get at least 5 damage but it won't work very well against Stat decks however because gothos spy is more usful now (which is the whole point of evolving isint it?) Evolution.
C 45 > 40
P 55 < 60
W 65 > 35
S 20 < 30
E 40 > 30
MC 1 = 1
ET 1 = 1
Slufurahs incarnations are both good in their own ways with Slufurah allowing you to 'recycle' your used up muges for some extra damage making him helpful for larger armies only. Slufurah TT allows you to gain mastery over the fire element at the cost of your gear (this ability of course makes him work well with the destrutazooka). Anyway as with Nivenna both of these cards are good for certian decks but with TT allowing your creatures to live i'm going to call it an Evolution.
Next up are Takinom, Stelgar and Lastly Ulmar
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Alliance Army: Past/Present 1
Hello everyone! I have been ordering numerous cards off of Ebay lately due to the facts I am having trouble actually pulling any good cards in the packs I buy (due to my luck quirk of only getting good cards in the first three packs I buy Eg. Mugic Reprise, Raznus, Gromor, ChaorTF, Vidave MS and Grantkae MG) and i was paid more then I expected so I was able to put some cash away and get some new cards (Heaven!). So far I've got Kolmo A, Illexia, Vlar, Kiru And Proboscar and am waiting for the Intress NF, Takinom SK and Uksum to arrive (Bulk orders are cheaper). Anyway enough about my life. I was messing around with these new cards and wanted to make an army with them so far I've made 3 (2 of which are still in build phase) and thought I'd show the one I've completed (It's also the first deck I created solely for master play)
1 2 3
4 5
6
1. Kepiaan + Sun Chariot Of Khen-sep
2. Kiru + Bi-Mowercycle
3. Dreg'ora + Magma Shard
4. Vlar + Mipedian Balladeers Flute
5. Kaal + Buruthian Axe
6. Grantkae + Levitar
Mugic:
Canon Of Causulty
Improvisational Melody
Discord Of Disarming
Song Of Resurgence
Hive Unsung
Fanfare Of The Vanishing
Attacks:
(as with any deck that does not focus on specific attacks you can pick what you want but for the sake of suggestions I'm including the beta attacks)
Consuming Flame 2x
Dry Touch
Flood Force
Accelerated unity
Flamebloom 2x
Sunderground
Liquescent Swirl
Perplexing heat 2x
Aftermath feint (yes i do like this card why do you ask?)
Torrent Of Flame
Whirlwind Scythes
Ember Swarm 2x
Ash Torrent 2x
Incinerase
Outwit
Locations:
Gorrams Briefing
Magma Dam 2x
Riverlands AW
Gigantempopilis COTO
Kiru Village
Stormgrounds
UW Colosseum 2x
Forest Of Life DA
Lores chamber of recall
The main theme of this deck is messing with your opponent and putting them at a disadvantage is several ways the most obvious being out disciplining them with Kepiaan and swiping gear with Vlar. Now for gameplay: if you are lucky enough to get to attack first sac Vlars gear giving him the MC (for resurgence) then attack with Kepiaan or kKiru (use Kiru to get the weaker second liners if you possibly can) depending on who the better creature target is. Your mugic choices enable you to deal 20 with canon and/or 10 with improv or heal with vlar or get some strike damage from fanfare Discord allows you to A) destroy a gear which is bugging you or B) Destroy Vlars gear to steal some more gear from your opponent Hive unsung can damage Danian armies and it's no cost so why not? (that is also the reason for Forest Of Life DA). Kaal will of course cast Canon and Discord Do NOT use him to cast Improv (only cast when it is zero cost [duh]) Remember that you have all of them goodies from Grantkae to boost your creatures. Anyway I'm sorry if the explanation seems scattered I had to type this out pretty quickly. Say what you want to say and tell me if you have any ideas for a deck with Proboscar.
END OF LINE
Labels:
Danian,
Deck,
M'arrillian,
Mipedian,
OverWorld,
UnderWorld
Friday, April 29, 2011
UnderWorld Mutagen 5
The series continues! I think i should say at the beginning of this that everything here is my opinion, mine, all mine, my precioussssssss...*smacks self* Sorry about that! Let's begin!
C 70 - 80 - 65
P 80 - 100 - 50
W 40 - 40 - 60
S 55 - 65 - 55
E 60 - 60 - 60
MC 1 - 0 - 2
ET 1 - 0 - 2
Nauthalax. In my opinion he was one of the worst (if not the worst) DOP underworlders for the following reasons:
1) Water?! Water!? What the heck? That put him so far out of sync with his tribe. You had to put him with a different tribe (at that time over
worlders) to be able to use more then torrent of flame and steam rage with him. Even now their is only 7 water using underworlders (one of which is a M'arrillian).
2) Recklessness normal underworld ability yes but when he needs a pyroblaster to run with his own tribe he can't boost his energy!
Anyway with all of the new gear he can be used ( *cough* Elementalist Pauldrons *cough* but in my opinion he still sucks at least he has an (MC) (saving grace in my opinion)
Nauthalax T (Normal): In three out of four disciplines he has the highest of these 3 cards- at first then he burns it all up with exhaust AD5 however unlike his predecessor if he can win a power challenge he gets any element you feel like making him very durable in my opinion. However you should give him Khybon's Mech-blade for the extra power to make a few power attacks before
he exhausts his power (make four successful Power attacks and he's a weaker Heptadd!) His BWd ability is also nice for M'arrillians although no elements is bad at least he keeps his high disiplines. Okay better move on now.
Nauthalax AS: This card despite being so very sim
ilar to his DOP self is better for 3 reasons: Wisdom, Mugical ability and elements. He is awesome in most mixed decks because of his MCs and Elementalist Pauldrons will make him good in an underworld deck as well (him and magmon with Elementalist Pauldrons in a 3v3... ohh deck idea!).
So which is better ASs auto two elements (with
2 MCs) Or Ts easy 4 element gain? I can't really
say for sure.
C 40 - 45
P 50 - 50
W 90 - 80
S 60 - 60
E 30 - 35
MC 3 - 3
ET 0 - 0
Okay this is hard not only are their stats almost identical but they are for totally different styles of play Nivenna ROTO for underworld elementilist decks and UL for a unity deck and teaming up with her sister.They are at once way to similar and different for me to judge who's better.
C 65 - 30
P 80 - 90
W 30 - 20
S 60 - 65
E 50 - 50
MC 0 - 0
ET 1 - 1
These two scans are once again very close in disciplines (with the exception of courage) however they have abilities which link to each other but are all different so that's going to be a decioding factor first off DOP Rarran had range but no swift which made the windstrider battlegear ideal for him. He was a good jumper for the underworld with the fire element and fairly decent stats. Rarran tainted has swift 3 but no range which makes him perfect with the Skeletal Steed allowing him to hit all over the board it's like Ere with no recklessness! His brainwashed ability is a great anti range as you can be anywhere on the battleboard and still stop creatures with range. With this in mind and seeing as Rarran T with a Skeletal Steed has swift 4 and range i like RT better but it just depends what you can get your hands on because both are pretty good with the right gear.
*Whew* six more UnderWorlders To Go! Maybe only two more articles!
END OF LINE
Friday, April 15, 2011
UnderWorld Mutagen 4
Continuing...
C 75 - 55 - 30
P 60 - 65 - 75
W 20 - 15 -20
S 35 - 30 - 45
E 55 - 70 - 55
MC - 1 - 0 - 0
ET - 1 - 2 - 1
Magmon during his time one of the best DOP cards when everyone abused his fire five and lava pond bonus. Stat-wise the cards evolved pretty well with their stats remaining fairly even. One funny thing i noticed is that his courage drops while his power increases. Elementwise he consistently possesses fire (duh) and his Retaliator form has earth as well. he losses his mugic counter early on unfortunally but that is a common UW flaw. His abilities all reach back to his old self of course (Magmon R deals 5 damage to m'arrillians or minions [or non-M&Ms] and Magmon E gives all other fire warriors his old abilities) With his old self being a great elementilist his R self having a whole ton of energy and his new self boosting everyone i honastly can't call this one confidently but i have to go with Magmon R just because of his Earth his energy and the fact unlike Magmon E he won't give recklessness to others.
Short one today.
Saturday, April 9, 2011
UnderWorld Mutagen 3
Okay long overdue 3rd installment of UnderWorld Mutagen! Before we start i'd like to say that just because i say one card is better then another does not mean i think the other one sucks (unless i explicitly say so). That said let's rumble!



C 30 = 30
P 15 < 70
W 50 < 70
S 20 < 40
E 20 < 30
MC 3 > 2
ET 0 < 1
Just from looking at these compairisons i think it's obvious whose going to get this win. I mean come on AU Kopond beats SS Kopond in nearly every possible way except for mugic counters (and let's face it if AU Kopond had 3 MCs he'd be waaay to powerful). I'm not saying that SS kopond is bad just that i would much rather have someone who can fire a canon of causulty for 30D for 1 mc or Improvisional melody for 20d at the cost of 0 then some one who can deal 30 damage with his ability even if he has one MC left. Anyway in my opinion this is a clear evolution.
C 10 < 65
P 85 > 55
W 20 < 30
S 60 = 60
E 40 < 45
MC 0 < 1
ET 1 = 1
Once again there is no real contest here. The AU Krekk higher C and W (both of which were his lowest stats before) and E (admittedly not by much) the addition of a MC is also a bonus. The only real bad thing about AU krekk is that his ability can hurt you as well as your opponent. So all and all this is a nice evolution.
C 75 = 75
P 115 > 50
W 50 < 75
S 95 > 55
E 65 > 60
MC 2 = 2
ET 1 < 2
Lord van bloot scourge of the underworld one of my least favourite creatures. As we can see DOP bloot has superior P and S wheras TOTT Bloot has the edge in W and his elements. It looks to me like the ability is going to decide this one. Both of TOTT bloots abilities are to close to DOPs but unlike DOPs they have much longer lasting effects losing elements and not being able to get them back or dying sloyly every time you attack? Both of these are more dangerous then losing 10 replaceable energy. I have to say this is an evolution.
Next up: Nauthalax, Magmon and perhaps Nivenna.
Thursday, April 7, 2011
UnderWorld Mutagen 2
Continuing
All cards will be refered to by their set designation (Eg. Rothar DOP, DOP Scan)
Also this time the score display is different

C(ourage)
P(ower)
W(isdom)
S(peed)
E(nergy)
M(ugic)C(ounters)
E(lemental) T(ypes)

Kamagareth
C 60 > 55
P 70 > 60
W 30 < 45
S 55 < 60
E 55 > 50
MC 0 < 1
ET 1 < 2
Card Art =
What's interesting about both Kamagareths is that their abilities could be very good if they were slightly changed. With the ZOTH one taking 15 damage is really bad when your in combat maybe 10 damage might have been more fair. Her FU form would work a lot better if she gave outperform courage 5 instead of power due to the fact that very few Danians are known for their high power (Wamma and Ketun spring to mind). However looking at disiplines her ZOTH scan has the edge in C, P and energy but FU Kam' has better W and speed a MC and 2 element types ( fire allowing her to work with UWers and earth allowing her to fight for the Danians). Taking all of this into account I'd call this an evolution.
Khybon
C (1)
P (3)
W (1)
S (3)
E (2)
MC (1/2)
ET (2/3)
Card Art (3)
The first multiple update review I get to do! Okay looking first at the abilities for these scans. DOP Khybon: Intimidate C and W 10 basic UnderWorld abilities at that time nothing special about them.
ROTO Khybon: N(on)B(rain)W(ashed) ability is good and easy to understand. Ditto with his B(rain)W(ashed) one
UA Khybon: I liked all of the counter abilities and this one is cool because you could wipe out both of the engaged creatures (could you tie by using this when he was fighting when you both have just one left?)
Anyway I have to say i think that UA Khybon wins this due to having higher Power, Speed, the fire element, really cool card art and funest ability.
Anyway that's all for today next time it's Kopond and Krekk.
Monday, April 4, 2011
UnderWorld Mutigen 1
As i said last post these next few posts will contain all of the underworld mutations (except chaor [Cause i did him] and hammerdoom [because madilblemuge already did that]). For creatures with only one mutation the scoring system looks like this > (Original card wins in chosen stat) = (Cards have same in chosen stat) < (New scan wins in chosen stat). They will also be rated devolution or evolution. For cards with more then one mutation (say 3) it will look like this: 1 (First card wins in chosen stat), 2 (second card wins in chosen stat), 3 (duh) or 1/2 (first and second cards tie). One of the cards (or more in case of a tie) will be considered the evolutionary apex. Got all of that?

Courage: =
Power: <
Wisdom: <
Speed: <
Energy: =
Mugic Ability: >
Elements: <
Ability: =
Art: <
Well General Barath is a great fighter without his ability and could be used very well in a loyal UW army. His ability howeer will sorta force you to make him the focus of your entire army if you plan on using it (due to thae fact you other creatures will be dying for you to fight better). His old form is better for any other army not focused on bareth beyond in my opinion but the higher stats and air element (plus the cool art) force me to call this an;
Evolution
Courage: >
Power: <
Wisdom: >
Speed: <
Energy: =
Mugic Ability: =
Elements: =
Ability:
Old v/s new normal: <
Old v/s new BW: >
as a side note this corruption was the cause of my vendetta against the M'arrillians. Looking at these two scans stats you can see that the are fairly close flip-floping between which ones are higher. Their MC's and elements (or lack thereof) are the same. His new scans normal ability is very nice better then his old one in my opinion (as it is free) however his new scans BW ability sucks as it costs so freaking much when it would be much easier to preform this action with my Fla'gamp/Biakan combo. In addition to me liking his old non-evil card art better i call this a Devolution.
Well that's two down 17 (or 18 if i do phelphor) to go!
Before and after
These articles are going to be about cards before and after their updates.
Chaor, Chaor TF

Chaor CTF
95 > 80
90 < 105 70 > 45
60 > 45
70 > 55
As you can see Chaor lost it almost every single stat gaining power ti does make sense but still he really goes suck in conpairison to his old self. If he had maybe 10 more in each other discipline and maybe air he would have been way more acceptable as an evolution of Chaor. His fire 10 in combination with that would be excellent (oh and air 5 couldn't hurt)
Rating: Devolution
Maxxor, Moxxor POP

Maxxor MPOP
100 < 110
Chaor, Chaor TF
Chaor CTF
95 > 80
90 < 105 70 > 45
60 > 45
70 > 55
As you can see Chaor lost it almost every single stat gaining power ti does make sense but still he really goes suck in conpairison to his old self. If he had maybe 10 more in each other discipline and maybe air he would have been way more acceptable as an evolution of Chaor. His fire 10 in combination with that would be excellent (oh and air 5 couldn't hurt)
Rating: Devolution
Maxxor, Moxxor POP
Maxxor MPOP
100 < 110
85 > 55
80 = 80
50 > 45
60 > 55
Maxxor POP is a more decent upgrade to Maxxor with higher courage and equal wisdom which with OverWorlders is good. His ability is sorta like Chaors in the respect that it is all about dealing damage. No real complaints except that his energy dropped to match Chaors.
80 = 80
50 > 45
60 > 55
Maxxor POP is a more decent upgrade to Maxxor with higher courage and equal wisdom which with OverWorlders is good. His ability is sorta like Chaors in the respect that it is all about dealing damage. No real complaints except that his energy dropped to match Chaors.
Rating: Evolution
Next Up: ALL of the UnderWorlder Evolutions (Do I have a life? Yes why do you ask?)
Monday, March 28, 2011
Fire And Stone Reveiw prt 2
(Finally) Continuing my F&S reveiw
As a note for the stat scores anything above 65 earns 1 point anything between 50 and 65 earns .5 for example
C/80=1
P/20=0
W/100=1
S/50=.5
E/50=.5
So the final stat score would be 3/5
Bidua

C70/P30/W70/S85/E55
Nice card. I'm not a big fan of the "expend" ability on most creatures especially when they only have one element but on this guy it works. Maybe it would have been a bit better if he lost his air element instead of his earth (earth being a better overworld element then air) but that would violate the "fire and stone" theme. Other then that he has great stats and can be a good card even when not fighting Mipedians.
Art=2/5
Stats=3.5/5
Ability=2/5
Cyrenox

I like this guy! His ability is better then fire five anyday because it works on all attacks played by him not just fire. Granted in battles larger then 3v3 making sure all of your creatures have fire might be difficult but in a 3v3 it should be easy and in a 1v1...High Power and decent courage and speed as well.
Art=3/5
Stats=3/5
Ability=4/5
Riggan

Not a bad Danian. Fairly good Courage and Wisdom, not a spectacular ability as he has to be engaged and will probably die without any elements. He is a mandilblor which is good.
Art=2/5
Stats=2.5/5
Ability=2/5
Wamma, Flame Gaurd

I was happy when i saw this card 'cause who doesn't like Wamma? His brand new Earth element helps him fit into the standardized Danian decks as does his high courage score. His abilities are good if you want to protect the new queen Aszil or some other low energy Earth or fire user. He has a mugic counter as well. i don't like what they did to his face however. I wonder if "flame guard" means he guards the flame gate?
Art=1.5/5
Stats=2.5/5
Ability=2.5/5 (Because he has 2)
Aszil, The Young Queen

And here is the new Queen. A bit scary looking ain't she? Anyway just for all the people who liked the old queen she's not dead Aszil let her live and now she's the tribe elder or something. It says so it "the ultimate guide to all things chaotic". Anyway I like the new queen as she gives you the freedom of placing any Danians you want in an earth based army such as Galin, Raznus, Hota, Daslin, Ivelaan and others. Oh and look for all the creatures i just mentioned? They also gain Earth 5 when hive is on. Also 2 mugic counters with no obvious use (probably to use Chorus of the hive)! She could do great in a combination with her mom obviously but if she was beside her mom in the back of a 6v6 she could take advantage of the fact that the creature next to her would have defender. See:
? ? ?
D A
I
D stands for creature with defender A stands for Aszil and i sincerely hope you know what the "I" stands for.
Art=3.5/5 (I like the scary looking cards)
Ability=3.5/5
Stats=3/5
Malvadine, The Kings Herald

This guy stands out among the promos because he has just a and an air boosting ability which in the "fire and stone" set seems rare (granted he is an ultra). Invis' strike 10 is always nice, high speed is befitting a Mipedian and high courage is nice too.
Art=3.5/5
Ability=2.5/5
Stats=3.5/5
Ginar'Rash

This guy is a worse threat to the underworld then Mik'banin! He'll get 20 energy if the opponent is unfortunate enough to have fire (plus his shard boost) then once he's done that he'll wash away your fire in his first few attacks ouch!
Art= 3/5
Ability= 3.5/5 (it's not higher because if the creature it's fighting has no fire he won't get no bonus)
Stats= 2.5/5
Emberwhip

A basic fire attack 15 damage with fire and a nice bonus if your fighting a water creature this seems like it might be a part of a set of attacks
Art=2/5
Ability=2/5
Silchaw's Mine

Nice earth area. A creature wearing the armor of earthen might would be hard to deal high damage to here (maximum of 10 Mucical and 20 Attackwise)
Art=2/5
Ability=3/5
The Flame Gate

Is this what Wamma guards? It seems like and underworld location, but it has an OverWorlder quoting about it and a Danian whose title seems to match it! Weird. Anyway probably a companion to the tremor gate and a sweet Chaor TF location.
Art=3/5
Ability=3/5 (if used right)
If i missed any let me know.
As a note for the stat scores anything above 65 earns 1 point anything between 50 and 65 earns .5 for example
C/80=1
P/20=0
W/100=1
S/50=.5
E/50=.5
So the final stat score would be 3/5
Bidua

C70/P30/W70/S85/E55
Nice card. I'm not a big fan of the "expend" ability on most creatures especially when they only have one element but on this guy it works. Maybe it would have been a bit better if he lost his air element instead of his earth (earth being a better overworld element then air) but that would violate the "fire and stone" theme. Other then that he has great stats and can be a good card even when not fighting Mipedians.
Art=2/5
Stats=3.5/5
Ability=2/5
Cyrenox

I like this guy! His ability is better then fire five anyday because it works on all attacks played by him not just fire. Granted in battles larger then 3v3 making sure all of your creatures have fire might be difficult but in a 3v3 it should be easy and in a 1v1...High Power and decent courage and speed as well.
Art=3/5
Stats=3/5
Ability=4/5
Riggan

Not a bad Danian. Fairly good Courage and Wisdom, not a spectacular ability as he has to be engaged and will probably die without any elements. He is a mandilblor which is good.
Art=2/5
Stats=2.5/5
Ability=2/5
Wamma, Flame Gaurd

I was happy when i saw this card 'cause who doesn't like Wamma? His brand new Earth element helps him fit into the standardized Danian decks as does his high courage score. His abilities are good if you want to protect the new queen Aszil or some other low energy Earth or fire user. He has a mugic counter as well. i don't like what they did to his face however. I wonder if "flame guard" means he guards the flame gate?
Art=1.5/5
Stats=2.5/5
Ability=2.5/5 (Because he has 2)
Aszil, The Young Queen

And here is the new Queen. A bit scary looking ain't she? Anyway just for all the people who liked the old queen she's not dead Aszil let her live and now she's the tribe elder or something. It says so it "the ultimate guide to all things chaotic". Anyway I like the new queen as she gives you the freedom of placing any Danians you want in an earth based army such as Galin, Raznus, Hota, Daslin, Ivelaan and others. Oh and look for all the creatures i just mentioned? They also gain Earth 5 when hive is on. Also 2 mugic counters with no obvious use (probably to use Chorus of the hive)! She could do great in a combination with her mom obviously but if she was beside her mom in the back of a 6v6 she could take advantage of the fact that the creature next to her would have defender. See:
? ? ?
D A
I
D stands for creature with defender A stands for Aszil and i sincerely hope you know what the "I" stands for.
Art=3.5/5 (I like the scary looking cards)
Ability=3.5/5
Stats=3/5
Malvadine, The Kings Herald

This guy stands out among the promos because he has just a and an air boosting ability which in the "fire and stone" set seems rare (granted he is an ultra). Invis' strike 10 is always nice, high speed is befitting a Mipedian and high courage is nice too.
Art=3.5/5
Ability=2.5/5
Stats=3.5/5
Ginar'Rash

This guy is a worse threat to the underworld then Mik'banin! He'll get 20 energy if the opponent is unfortunate enough to have fire (plus his shard boost) then once he's done that he'll wash away your fire in his first few attacks ouch!
Art= 3/5
Ability= 3.5/5 (it's not higher because if the creature it's fighting has no fire he won't get no bonus)
Stats= 2.5/5
Emberwhip

A basic fire attack 15 damage with fire and a nice bonus if your fighting a water creature this seems like it might be a part of a set of attacks
Art=2/5
Ability=2/5
Silchaw's Mine

Nice earth area. A creature wearing the armor of earthen might would be hard to deal high damage to here (maximum of 10 Mucical and 20 Attackwise)
Art=2/5
Ability=3/5
The Flame Gate

Is this what Wamma guards? It seems like and underworld location, but it has an OverWorlder quoting about it and a Danian whose title seems to match it! Weird. Anyway probably a companion to the tremor gate and a sweet Chaor TF location.
Art=3/5
Ability=3/5 (if used right)
If i missed any let me know.
Labels:
Chaotic,
Danian,
Location,
M'arrillian,
Mipedian,
OverWorld,
UnderWorld
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