Hello and welcome to the 7th and final installment of UnderWorld mutagen! Well nothing else to say but the OverWorlders are probably going to be sometime next week.
AD: 65 > 20
E: 65 > 20
ET: 2 > 1
MC: 0 = 0
Darn another evolution that went to a new style of game play while staying good. Both Stelgars are useful in their own ways, however Stelgar can fight right from the get go but stelgar VM must hide from attacks for at least 4 turns before he can battle. This means that you must have a good defense around him and he will more often then not be the focus of your deck (i think Hunterhawk made one). To finish this off both Stelgars will require some planning to use, but the difference is that while you have to figure out how to keep Stelgars power below 125 you have to figure out how to protect VM until he becomes powerful (on an offhand not VM and Kiru would be pretty powerful if you could swing it). To Close To Call
C: 60 > 50
P: 65 < 90
W: 20 < 40
S: 90 > 70
E: 40 < 65
ET: 0 < 2
MC: 1 = 1
Quite possibly my absolute favorite UnderWorld creature remake! The reasons for this are as follows\
1) No reck!
2) Mugic Counter!
3) High power and the two UnderWorld elements
4) And last but not least non-invisibility Strike 10 and the ability to Strike ten again!
I suppose i should mention the other one i guess it wasn't a total failure but with that low energy no elements and highest discipline being speed...i don't know. Maybe Fire and energy up to at least 50 to make it worth Sacing another creature. Evolution
C: 40 - 35 - 40
P: 20 - 55 - 30
W: 70 - 65 - 70
S: 35 - 65 - 30
E: 25 - 30 - 45
ET: 1 - 1 - 1
MC: 2 - 0 - 1
Ahhh Ulmar a staple in most DOP decks because of his ability. Him and chaor with 2 Canons could blow most weak Mugic Casters out of the game. Moving on to WS Ulmar, he's not that bad ability wise but the problem is he is to focused on M'arrillians meaning using him against any other tribe is useless Maybe if he had 1 or 2 MCs he'd be more useful. Gotta like his second ability though. Ulmar PR is just great with an almost guaranteed 10 damage per turn and a Mugic counter what's to hate? Ulmar PR wins this because of the unlimited ammo, the fact that one Mugic won't kill him and his MC.
And that's the end of number 7
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