Showing posts with label OverWorld. Show all posts
Showing posts with label OverWorld. Show all posts

Tuesday, July 19, 2011

OverWorld Transformations 8

Welcome programs to the final OverWorld transformations! Before i get started did anyone else see the midnight showing of Harry potter 7? I went and it was so worth getting no sleep whatsoever! I better stop talking about HP7 now before I take up a whole article saying how great it was (if you don't like HP please please don't bug me about it). Okay on to the main (final) event!





C: 45 = 45
P 30 > 25
W 50 < 105
S: 35 > 30
E: 35 < 40
MC: 2 < 3

This is one of those evolutions that can't really be judged fairly due to the fact they are for completely different styles of play. Vidav DOP is a great healer (trust me my sister spams this).and Vidav MS is great for mixed play.. Although I personally like MS better and would rather use mugic to heal my creatures I'm going to not pass judgement on this one because of their completely different styles of support.



C: 40 < 60
P: 25 < 30
W: 45 < 80
S 60 < 70
E: 30 < 60
MC: 2 > 1
ET: 1 < 2

Well as you can see from the discipline comparison it's not really much of a competition between the the two in that regard now is it? Looking at abilities Xearv MS is very dangerous against OverWorlders, M'arrillians and  Danaian. Being a decent threat to three tribes is good because you have a 3/6 chance that the other persons deck will be one of those.Xearv MS wins for this evolution.



AD: 20 < 30
E: 50 = 50
MC: 2 > 1
ET: 1 > 0

When i first saw this card I was like "okay that's a weird photoshop" and never thought of it again. However when i was going through the collection looking for card upgrades i found him again. Weird card weird creature. As to actually judging the card; Yokkis DOP's disciplines are only +20 in a 6v6 if you put him right in the front. At max stats that adds up to...50, exactly the same as Yokkis S (I wonder if that was intentional?). Anyway I'd go with yokkis S for his decent well rounded stats and more useful ability.

And that's the final OverWorld Transformations article! Join me next time for the fist of two Mipedian articles (anyone got a cool name for the title?) featuring Ankhyja, Kolmo, Na-Inna and possibly Malvidine

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Wednesday, July 13, 2011

OverWorld Transformations VII

Greetings Programs! Got back from Vancouver a few days ago. Ironicly i got a Box there and got a Najarin FF (amoung some other nice cards) scary huh? I apoligize for the delay but i've been over working on the chaotic wiki. But enough adverting time to get to the cards.


C: 50 < 85
P:  85 > 75
W: 60 > 55
S: 40 > 25
E: 50 = 50
MC: 1 = 1
ET: 1 = 1

Rellim DOP was a good overworld fightet that could be used as a great disiplineer or an elementailist. Rellim W is a good support creature help out lower energy creatures such as Intress (old) and Lomma(old). and of course the who doesn't like an additional 10 energy for any other water creature. His BWed ability is also quite usful for Kha'rall. For fighting i'd go with the old one for support Denfinitly Watermaster. However as a rating is needed i give this an Upgrade just because it's a unique useful ability.


C: 40/50/55
P: 45/75/75
W: 40/85/95
S: 30/35/35
E: 30/65/60
MC: 1/2/0
ET: 2/3/2

I'm pretty sure anyone who got Tangath DOP after seeing him in the show was very disapointed. I mean very average stats and low energy (healing don't work if your dead). When TTIT came out I was like "now that's more like it" cause damn he was cool. His OW General form is cool but has the weakness that his abilities only work on your opponents turn and lack of MCs (one of Chaor TFs weaknesses as well). Between training and General i would kinda prefer Training for the MCs and elements but generals a good choice for a mixed deck fighter. Tangath Toborn In Training wins by a slight margin.


C: 90 < 100
P: 45 > 40
W: 90 < 100
S: 25 < 60
E: 35 < 65
MC: 1 < 2
ET: 0 < 2

Duh.

...Okay I guess i'll go into more detail (although really duh). Tartarek DOP had a unique ability to give your creature a boost in it's ability to move. Not bad but not very usful except in a 6v6 or higher. Tartaek PO has nice stats a stat boosting ability and a one hit kill for some M'arrillian cheifstens (cough'Aa'une avatar'cough') not to mention two element. With this in mind it goes with out saying that Tartarek kicks butt (it also helps that i'm very anti M'arrillian). So Upgrade.

Well taht's it for this installment the next (last) installment of the OverWorld Transformations Series will have The Peaceful Vidav, The Crazy Xaerv and The Even-More-Crazy-Then-Xaerv Yokkis (I still can't belive that that upgrade is real...)
Until next time
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Friday, July 1, 2011

OverWorld Transformations VI

Greetings programs! My birthday and exams are done, I'm now a black stripe and I found my old TRON 2.0 game . Unfortunately I'm also coming down with something. But hey it's not the black plague and it's outmatched by the good things in life...right now :p. Anyway enough talking let's go.



C: 50 > 45
P: 20 < 30
W: 45 < 85
S: 35 < 85
E: 30 < 40
MC: 3 > 2
ET: 0 < 1

Now the old Mommark was a decent healer that could survive a canon of causulty and could give you a 30 damage heal. All and all a good card until Karraba from SS replaced him. . His ability is unique and interesting but slightly hard to activate I don't think you can get more then one use out of him because every time you lose he loses all of his MCs. The problem is if you don't win your first match you lose three MCs a heavy cost for defeat. Your proboly not going to agree with me bt the fact you can mabye use him once (or twice somehow) counters the ability to restore one creature. All in all I'd rather use an Ulmars Projector As a note Mommark obviously has not read this


C: 60 - 60 - 30 - 60
P: 30 - 30 - 35 - 30
W: 90 - 90 - 70 -100
S: 30 - 35 - 45 - 30
E: 25 - 30 - 25 -35
MC: 2 - 2 - 3 - 2
ET: 0 - 0 - 0 - 1

The one I've been dreading! The one I know I will screw up on! The one I've had nightmares about...okay not that last one. For the record I had no clue where to put Najarin Younger (chronological or set order) but i just went with chronological because I think that's how they wanted it to be viewed. Okay first a simple card look over.

Najarin Y: I like his ability because it's kinda like bypassing the rule of two and being able to play four canon of casualties instead of two (anyone who's watched this blog for a while has seen my rather dismal attempt to maximise this) it's a nice trade off ability that I like better then Najarin DOPs. I rank him 2nd best.

Najarin DOP: I don't like him. his cost is the same as a mugic reprise (granted rare is easier to get then ultra) and it wastes a creature. He can be used well but I think he's the worst of the lot.

Najarin FF: Unless your fighting M'arrillians i doubt you'll use either of his activated abilities, however his triggered ability is what makes him useful. We all know the "sac M balladeers flute gee two MCs" trick of course with the ability to get 5 MCs at or near the start of the game he is definitely a useful Muge (even if he does not have the "Muge" type. I tie him for 2nd.

Najarin HMOTL: Very very cool ability. Decreasing two cost mugic to one (or three cost to two) is a powerful ability that can be used on various useful overworld mugic that is sometimes annoying to have to pay for ("hint"refrain of denial"hint"). Also he has water for some reason. This is the best of the lot
(It's done i can sleep now)

C: 40 < 65
P: 65 > 50
W: 70 > 40
S: 30 < 35
E: 50 < 55
MC: 0 < 1
ET: 1 = 1

Olkiex must have banged his head while he was on the demolition field to have got that -30 to wisdom. On the other hand that ability is really really sweet with a levitar (when you attack you heal/gain 5 energy when s/he attacks they lose 5 energy). The addition of a Mugic counter is nice but unfortunally the fire renders him less helpful to his fellow OverWorlders. Old Olkiex has a sweet ability though and don't forget to use him as well even though I'm giving the upgrade status to Olkiex for both his cooler ability and mugic counter.

Join me again in part VII where we in vestigate the transformations of Rellim, Tangath Toborn and Tarterek.

Saturday, June 25, 2011

OverWorld Transformations V

EDITED ON JUNE 27TH
I'm taking a small break from studying because i finished my English exam! Think I did pretty well too. Not looking forward to my Math and science ones though. Don't know if I can make it. Anyway i'll stop boring you with my lame personal life and get to the Chaotic stuff.

C: 25 < 50
P:: 25 < 50
W: 25 < 50
S: 25 < 50
E: 50 < 50
MC: 1 = 1
ET: 2 = 0

I don't know why i even bothered to write down the stats it's not like they matter to either one right? Anyway their both good and i like how they do show the shapeshiftoing powers he has in the show (that was not intended) however they have the same weakness which is that your wisdom based deck might not work with the old Iparu because your opponents wisdom is horrible or you have a water deck with the new Iparu and your opponent uses fire. However Battlegear such as achilys wisp (spelled wrong i know) can solve the stats problem and ochidis undion (spelling) can solve for elements although it can help your stats. As a player who is most comfortable when in complete control of his deck (and the game :p) I would take the old Iparu because I would at least know what elements he will have. However some players play differently and new Iparu cloning Maxxor POP or Chaor DOP would be awesome as well. All in all? Cloning your opponent is very very useful (as malcom9 pointed out) so it's an upgrade (but both cards are useful)



C: 55 < 80
P:: 50 > 45
W: 60< 75
S: 35 < 45
E: 40 < 60
MC: 1 < 2
ET: 1 = 1

Lomma old was a pretty much powered up version of Intress DOP with more abilities and better stats. Although the -10 damage for the first shot was cool as her energy was slightly low and every little bit helps. Defender helped her keep your Mugic casters safe until your tank could come back and help protect them. Lomma DW still has her defender but has boosted stats and one extra MC. You can use her MC's to activate her negation ability or to cast some Mugic (duh). Personally i don't like her ability as much as I've seen others because of it's cost and it's kinda like Virk Landfarer's. But at least unlike him she doesn't suck and i can just use her like a fighting Muge which rocks. Aside from that personal thing Lomma DW is definitely getting the upgrade status


C: 70 < 75
P:: 80 < 60
W: 25 < 40
S: 30 < 40
E: 40 = 40
MC: 0 = 0
ET: 1 = 1
Old Maglax? Nothing to really say except I think he's an okay OverWorld earth user and I like him (still use him on occasion actually ahhh nostalgia). As for the new one... I've already mentioned that i hate expend while engaged abilities right? Good you can see where I'm going right? Don't get me wrong his ability can be devastating if followed up by a rhyme of the reckless, but I think his energy is to low to lose his element (combo idea: him, a pyroblaster and a rhyme of the reckless).
EDIT:
Malcom9 came up with a very interesting ideas you can read in the comments that have changed my mind about Maglax LS (however i still doubt i will use him). So thats an upgrade

Well that's it for now. I'd like to say thanks to Dethdude327 for posting on my previous post. Nice to know I'm not saying "you guys" and such to one person! The next cards are Mommark, Najarin (get ready for a long one) and Olkiex.

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Saturday, June 4, 2011

OverWorld Transformations IV

EDITED ON JUNE 6TH 2011

C: 40 < 45
P: 35 > 30
W: 65 < 70
S: 50 > 45
E: 30 < 35
MC: 2 = 2
ET: 0 = 0
Card Art: <

It's a bug! No it's a bird! Wait it's the same person?! Oookay whatever on to more important stuff. Now it's all going down to abilities here. As we all know the best abilities are ones you know you can use (Eg. 1MC: deal 10 damage to target creature) less good abilities are ones which require you to do something before they work (Ikkatoshs ability is cool but you must win for it to work ditto with Kirus) the worst types of abilities are in my opinion ones that will only work on a certain tribe (Such as the Spectral viewer).With that insight into my brain (scary ain't it?) it should be fairly obvious who wins. ZOTH Marquard ability was pretty okay but only against Danians FU Marquard is more useful as a powered down less rare version of Raznus. To bad it's BWed ability is still a one target ability. Still Upgrade!



C: 45 < 50
P: 95 < 50
W: 85 > 50
S: 60 > 50
E: 55 > 30
MC: 1 < 2
ET: 2 > 0
Card Art: <

Finally someone from the OW who is not insanely easy to judge. Ikkatosh GON had a really cool ability and the F,W combination two of him on your front line would earn you 2 MCs per victory (until you lost one of course) He also works well with Intress Naturforce. TAK on the other hand boosts creatures with no elements making him great for a 3v3 bodals dagger deck with Proboscar.the addition of another MC is nice as well. Hm let's see i think this ones the first OW draw.

EDIT: What i meant to get across was that they were both valid cards and neither could be really said to be a better version of the other however as stated in the comments several points were made that made the draw lean a little more towards Ikkatosh GON the icon for this is now: >><. In response to the energy mistake are you sure about that?

EDIT2: Okay i've been informed that there is a bug in the forums and the energy for Ikkatosh is indeed 30. However  the >>< rating remains.



C: 40 < 95
P: 35 < 65
W: 40 < 90
S: 55 < 70
E: 40 < 55
MC: 1 < 2
ET: 1 < 2
Card Art: <

This is a complete no brainier. I mean look at the comparisons it's a complete and total win. As a side note did you notice that she can counter her sisters 20 extra damage by healing herself 20 as well? Also they have reversed elements. Upgrade Upgrade Upgrade!

Next Up: Iparu, Lomma and Maglax (dear god I'm getting close to Najarin)

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Tuesday, May 31, 2011

OverWorld Transformations III

Donmar, Ettala and Frafdo this time.


C: 45 < 60
P: 85 > 40
W: 65 < 75
S: 50 > 30
E: 45 = 45
MC: 2 < 1
ET: 0 < 1
Donmar was rather puzzling to me seeing as how his ability was worse then Vidav's. I always thought they should have made him the uncommon and Vidav the rare. Oh well I'm sure there was a reason for that. Moving on to comparison, i rather like TT better then DOP version because once DOP Donmar ran out of MC he was useless (the fate of many a muge). But Donmar TT is not dependent on his MCs and so can heal you 10 almost garenteed heal per turn (keeping his status as Ulmars Counter :p). Upgrade!


C: 50 = 50
P: 50 < 85
W: 20 < 40
S: 30 = 30
E: 45 < 60
MC: 0 = 0
ET: 1 < 2
Seeing as Ettala DOP was voted as the 3rd worst card of all time i don't think this is that hard. Granted MCB does not work stat wise at all with his own tribe (low wisdom high power) his elements do and his high energy helps him out a lot. Upgrade!


C: 85 > 50
P: 80 > 70
W: 45 < 90
S: 75 < 80
E: 35 < 55
MC: 0 = 0
ET: 0 = 0
I'm getting lucky that's 6 cards in a row who have all been easy to judge (knock on wood) seems that the OverWorld knows how to adapt. Frafdo DOP was a kick-ass disciplineer with 3 disciplines over 60 but unfortunately he had really low energy making him a much weaker card. Frafdo TH (side note whenever i say his name i think of the "Odo the hero" song from Harry Potter 6) on the other hand is still a great disciplineer but now his energy can go through the roof topping out at 105. As i said not that hard. Upgrade!

Next up: The species shifting Hune Marquard's, The nature defending Ikkatosh's and the mighty (and not so mighty) Intress's.
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Saturday, May 28, 2011

OverWorld Transformations II

OverWorld Transformations 2

Before I get started I'd like to ask if anyone knows where I can get at least 900x739 size art of Illexia, Aa'une and Proboscar for my Google Chrome themes. I've already finished my Chaor and Maxxor ones and I'd like to finish the tribe leaders (and Proboscar) before just making themes for creatures i like. If you have a link to where i can find some art please leave a comment or E-mail me or something. Thanks.


C: 35 < 70
P: 40 = 40
W: 60 = 60
S: 25 < 40
E: 40 = 40
MC: 2 > 1
ET: 1 = 1

Honestly not much of a change here aside from a boost in courage and speed he stayed pretty much the same. However his CC form can preform his move over and over again, making him more useful in the long run then his DOP form in my opinion. Upgrade!


C  35 < 60:
P: 85 > 40
W: 70 < 75
S: 45 = 45
E: 40 < 50
MC: 0 < 2
ET: 1 = 1



Well this is Pretty easy in my opinion. In DOP i guess Blugon might have been a good card because of Element 5, but now he's kinda outplayed by others who have it as well. Blugon WW on the other hand has two MC and a cool ability for Alliance play. And if your not into Alliance play then who doesn't like someone with 2 MCs that can fight and not die in two shots? Upgrade!


C: 40 < 50
P: 40 > 20
W: 90 = 90
S: 60 > 30
E: 45 > 30
MC: 1 = 1
ET: 0 = 0



I really really like it when it is blatantly obvious who's better. To put it simply: DOP Bodal Barely barely useful in DOP in every other set next to useless Bodal FR with all the ways to gain and regain elements is pretty nice if you can work it. Upgrade!

Just so you know I did some calculations and it should take 7 articles to finish the OverWorlders. I did not plan it that way it just happened like with the UWers. Funny hey? Oh and for anyone who uses Chrome here are the Chaor and Maxxor themes. If you use them tell me what you think of them. (If you need instructions on how to install them post a comment). I should say that none of the art is mine, just the way they're put together.

Chaor
Maxxor

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Saturday, May 21, 2011

OverWorld Transformations 1

The beginning of the second series!

C: 80 > 60
P: 50 < 65
W: 90 = 90
S: 40 > 35
E: 70 > 60
ET: 0 < 1
MC: 0 < 1
Hmmm unlike her sister this might actually be a relatively easy one to decide. One thing I'd like to say is that OL is much better then Nivenna UL because it doesn't really need to just be her and her sister to be useful.
But thats off the subject of which of these two cards are better. Hmmm I'm going to have to go with To
close to call again just because again specifically designed for different deck styles.
EDIT: However Aivenna OWL has a MC and an element pushing her ahead for the win (thanks Malcom)


C 65 < 70
P 50 > 45
W 65 < 70
S 60 = 60
E 60 > 50
MC 0 < 1
ET 1 = 1
Arrthoa COTEs stats are pretty much the same as they were before with only a max of 15 in difference
between the two. Interestingly while his old ability beat up people who had water his new ability helps out
everyone (one your team) that does have water. And what a help it is guaranteed success on all stat checks.
To bad once he's gone any army that depends on this is in trouble so his defense is very important to those
type of decks. His old un-Bwashed ability was really only useful if you knew or were pretty sure that your
opponent would have a water creature so if they used say and underworld or Mipedian deck it would be
useless. Luckily he was pretty good at fighting so it was not too bad if that happed. His Bwashed ability was
good against jumper decks but had the same limitations as his normal one. All in all they are both
decent support cards but COTE wins this round because of his ability and MC.


C 30 < 60
P 65 > 35
W 60 > 55
S 105 > 100
E 50 < 55
MC 0 < 1
ET 0 < 2

Attakitty went from being a reasonable discipliner to a really nice support creature. It's not hard to see where
this is going i mean Attacat TA has 2 elements great speed and a Mugic counter as well as swift 2 to make
him undeniably better then his old self. Change for the better all of the way!

Next time:Blazier, Blugon and Bodal
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Thursday, May 5, 2011

Alliance Army: Past/Present 1

Hello everyone! I have been ordering numerous cards off of Ebay lately due to the facts I am having trouble actually pulling any good cards in the packs I buy (due to my luck quirk of only getting good cards in the first three packs I buy Eg. Mugic Reprise, Raznus, Gromor, ChaorTF, Vidave MS and Grantkae MG) and i was paid more then I expected so I was able to put some cash away and get some new cards (Heaven!). So far I've got Kolmo A, Illexia, Vlar, Kiru And Proboscar and am waiting for the Intress NF, Takinom SK and Uksum to arrive  (Bulk orders are cheaper). Anyway enough about my life. I was messing around with these new cards and wanted to make an army with them so far I've made 3 (2 of which are still in build phase) and thought I'd show the one I've completed (It's also the first deck I created solely for master play)
1 2 3
  4 5
   6
1. Kepiaan + Sun Chariot Of Khen-sep
2. Kiru + Bi-Mowercycle
3. Dreg'ora + Magma Shard
4. Vlar + Mipedian Balladeers Flute
5. Kaal + Buruthian Axe
6. Grantkae + Levitar

Mugic:
Canon Of Causulty
Improvisational Melody
Discord Of Disarming
Song Of Resurgence
Hive Unsung
Fanfare Of The Vanishing 

Attacks: 
(as with any deck that does not focus on specific attacks you can pick what you want but for the sake of suggestions I'm including the beta attacks)
Consuming Flame 2x
Dry Touch
Flood Force
Accelerated unity
Flamebloom 2x
Sunderground
Liquescent Swirl
Perplexing heat 2x

Aftermath feint (yes i do like this card why do you ask?)
Torrent Of Flame
Whirlwind Scythes
Ember Swarm 2x
Ash Torrent 2x
Incinerase
Outwit

Locations:
Gorrams Briefing
Magma Dam 2x
Riverlands AW
Gigantempopilis COTO
Kiru Village
Stormgrounds
UW Colosseum 2x
Forest Of Life DA
Lores chamber of recall


The main theme of this deck is messing with your opponent and putting them at a disadvantage is several ways the most obvious being out disciplining them with Kepiaan and swiping gear with Vlar. Now for gameplay: if you are lucky enough to get to attack first sac Vlars gear giving him the MC (for resurgence) then attack with Kepiaan or kKiru (use Kiru to get the weaker second liners if you possibly can) depending on who the better creature target is. Your mugic choices enable you to deal 20 with canon and/or 10 with improv or heal with vlar or get some strike damage from fanfare Discord allows you to A) destroy a gear which is bugging you or B) Destroy Vlars gear to steal some more gear from your opponent Hive unsung can damage Danian armies and it's no cost so why not? (that is also the reason for Forest Of Life DA).  Kaal will of course cast Canon and Discord Do NOT use him to cast Improv (only cast when it is zero cost [duh]) Remember that you have all of them goodies from Grantkae to boost your creatures. Anyway I'm sorry if the explanation seems scattered I had to type this out pretty quickly. Say what you want to say and tell me if you have any ideas for a deck with Proboscar.
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Saturday, April 9, 2011

Najarins Revenge

In The Procces Of Being Recoded.

Monday, April 4, 2011

Before and after

These articles are going to be about cards before and after their updates.
Chaor, Chaor TF


Chaor CTF
95 > 80
90 < 105 70 > 45
60 > 45
70 > 55

As you can see Chaor lost it almost every single stat gaining power ti does make sense but still he really goes suck in conpairison to his old self. If he had maybe 10 more in each other discipline and maybe air he would have been way more acceptable as an evolution of Chaor. His fire 10 in combination with that would be excellent (oh and air 5 couldn't hurt)

Rating: Devolution

Maxxor, Moxxor POP


Maxxor MPOP
100 < 110
85 > 55
80 = 80
50 > 45
60 > 55

Maxxor POP is a more decent upgrade to Maxxor with higher courage and equal wisdom which with OverWorlders is good. His ability is sorta like Chaors in the respect that it is all about dealing damage. No real complaints except that his energy dropped to match Chaors.

Rating: Evolution

Next Up: ALL of the UnderWorlder Evolutions (Do I have a life? Yes why do you ask?)

Monday, March 28, 2011

Fire And Stone Reveiw prt 2

(Finally) Continuing my F&S reveiw
As a note for the stat scores anything above 65 earns 1 point anything between 50 and 65 earns .5 for example
C/80=1
P/20=0
W/100=1
S/50=.5
E/50=.5
So the final stat score would be 3/5

Bidua

C70/P30/W70/S85/E55

Nice card. I'm not a big fan of the "expend" ability on most creatures especially when they only have one element but on this guy it works. Maybe it would have been a bit better if he lost his air element instead of his earth (earth being a better overworld element then air) but that would violate the "fire and stone" theme. Other then that he has great stats and can be a good card even when not fighting Mipedians.

Art=2/5
Stats=3.5/5
Ability=2/5

Cyrenox


I like this guy! His ability is better then fire five anyday because it works on all attacks played by him not just fire. Granted in battles larger then 3v3 making sure all of your creatures have fire might be difficult but in a 3v3 it should be easy and in a 1v1...High Power and decent courage and speed as well.

Art=3/5
Stats=3/5
Ability=4/5

Riggan


Not a bad Danian. Fairly good Courage and Wisdom, not a spectacular ability as he has to be engaged and will probably die without any elements. He is a mandilblor which is good.

Art=2/5
Stats=2.5/5
Ability=2/5

Wamma, Flame Gaurd


I was happy when i saw this card 'cause who doesn't like Wamma? His brand new Earth element helps him fit into the standardized Danian decks as does his high courage score. His abilities are good if you want to protect the new queen Aszil or some other low energy Earth or fire user. He has a mugic counter as well. i don't like what they did to his face however. I wonder if "flame guard" means he guards the flame gate?

Art=1.5/5
Stats=2.5/5
Ability=2.5/5 (Because he has 2)

Aszil, The Young Queen


And here is the new Queen. A bit scary looking ain't she? Anyway just for all the people who liked the old queen she's not dead Aszil let her live and now she's the tribe elder or something. It says so it "the ultimate guide to all things chaotic". Anyway I like the new queen as she gives you the freedom of placing any Danians you want in an earth based army such as Galin, Raznus, Hota, Daslin, Ivelaan and others. Oh and look for all the creatures i just mentioned? They also gain Earth 5 when hive is on. Also 2 mugic counters with no obvious use (probably to use Chorus of the hive)! She could do great in a combination with her mom obviously but if she was beside her mom in the back of a 6v6 she could take advantage of the fact that the creature next to her would have defender. See:
? ? ?
D A
I

D stands for creature with defender A stands for Aszil and i sincerely hope you know what the "I" stands for.

Art=3.5/5 (I like the scary looking cards)
Ability=3.5/5
Stats=3/5

Malvadine, The Kings Herald


This guy stands out among the promos because he has just a and an air boosting ability which in the "fire and stone" set seems rare (granted he is an ultra). Invis' strike 10 is always nice, high speed is befitting a Mipedian and high courage is nice too.

Art=3.5/5
Ability=2.5/5
Stats=3.5/5

Ginar'Rash


This guy is a worse threat to the underworld then Mik'banin! He'll get 20 energy if the opponent is unfortunate enough to have fire (plus his shard boost) then once he's done that he'll wash away your fire in his first few attacks ouch!

Art= 3/5
Ability= 3.5/5 (it's not higher because if the creature it's fighting has no fire he won't get no bonus)
Stats= 2.5/5

Emberwhip


A basic fire attack 15 damage with fire and a nice bonus if your fighting a water creature this seems like it might be a part of a set of attacks

Art=2/5
Ability=2/5

Silchaw's Mine


Nice earth area. A creature wearing the armor of earthen might would be hard to deal high damage to here (maximum of 10 Mucical and 20 Attackwise)

Art=2/5
Ability=3/5

The Flame Gate


Is this what Wamma guards? It seems like and underworld location, but it has an OverWorlder quoting about it and a Danian whose title seems to match it! Weird. Anyway probably a companion to the tremor gate and a sweet Chaor TF location.

Art=3/5
Ability=3/5 (if used right)

If i missed any let me know.

Some Cool backgrounds i made

UnderWorld


OverWorld


Danian


Mipedian


M'arrillian


And a sig


Fla’gamp & Biakan combo




Basicly what you do is go into battle use water attacks then use fla’gamps third ability which whould normally make your opponent flip to a new location but instead reveals one from yours due to biakan's ability reapeat as many times as nessacary

Pros: reduces the number on counters you need to change your location and allows you to activate location effects in succession

Cons: still costs a lot off counters and their is proboly an easier less interesting way to do this

Tuesday, February 2, 2010

Fire And Stone Promos Reveiw prt 1

Better late then after
Armor of earthen Might



This might be a nice gear to give to those rare backliners with earth whom you want to sheild from some of the more damaging mugics out there or even some of the frount rowers whom you want to be able to shrug off that canon of causulty
Art=6/10 Ability=5/10

Bodal Flamedrill Reasercher



Interesting expend for a guy with no elements well obliterators, nom servent of earth & 2 anthems of stone could take out 1 gear per turn for a total of 4 gears not bad
Art=7/10 Ability=7/10 Supporter