Sunday, July 31, 2011
Tuesday, July 19, 2011
OverWorld Transformations 8
Welcome programs to the final OverWorld transformations! Before i get started did anyone else see the midnight showing of Harry potter 7? I went and it was so worth getting no sleep whatsoever! I better stop talking about HP7 now before I take up a whole article saying how great it was (if you don't like HP please please don't bug me about it). Okay on to the main (final) event!
C: 45 = 45
P 30 > 25
W 50 < 105
S: 35 > 30
E: 35 < 40
MC: 2 < 3
This is one of those evolutions that can't really be judged fairly due to the fact they are for completely different styles of play. Vidav DOP is a great healer (trust me my sister spams this).and Vidav MS is great for mixed play.. Although I personally like MS better and would rather use mugic to heal my creatures I'm going to not pass judgement on this one because of their completely different styles of support.
C: 40 < 60
P: 25 < 30
W: 45 < 80
S 60 < 70
E: 30 < 60
MC: 2 > 1
ET: 1 < 2
Well as you can see from the discipline comparison it's not really much of a competition between the the two in that regard now is it? Looking at abilities Xearv MS is very dangerous against OverWorlders, M'arrillians and Danaian. Being a decent threat to three tribes is good because you have a 3/6 chance that the other persons deck will be one of those.Xearv MS wins for this evolution.
AD: 20 < 30
E: 50 = 50
MC: 2 > 1
ET: 1 > 0
When i first saw this card I was like "okay that's a weird photoshop" and never thought of it again. However when i was going through the collection looking for card upgrades i found him again. Weird card weird creature. As to actually judging the card; Yokkis DOP's disciplines are only +20 in a 6v6 if you put him right in the front. At max stats that adds up to...50, exactly the same as Yokkis S (I wonder if that was intentional?). Anyway I'd go with yokkis S for his decent well rounded stats and more useful ability.
And that's the final OverWorld Transformations article! Join me next time for the fist of two Mipedian articles (anyone got a cool name for the title?) featuring Ankhyja, Kolmo, Na-Inna and possibly Malvidine
END OF LINE
Thursday, July 14, 2011
UnderWorld Fire and Air
A simple Fire and Air deck for 6v6 Masters I've been working on. I tried to record a playthrough but everything crashed so sorry about that.
Edits after i realized what my idiot moves were for this deck:
Nauthalax AS is replaced with Ooloo + Viledriver
Bladez's battlegear is replaced with Bronzeflight
Airize is replaced with Confusion
Thanks for the help
Edits after i realized what my idiot moves were for this deck:
Nauthalax AS is replaced with Ooloo + Viledriver
Bladez's battlegear is replaced with Bronzeflight
Airize is replaced with Confusion
Thanks for the help
Wednesday, July 13, 2011
OverWorld Transformations VII
Greetings Programs! Got back from Vancouver a few days ago. Ironicly i got a Box there and got a Najarin FF (amoung some other nice cards) scary huh? I apoligize for the delay but i've been over working on the chaotic wiki. But enough adverting time to get to the cards.
C: 50 < 85
P: 85 > 75
W: 60 > 55
S: 40 > 25
E: 50 = 50
MC: 1 = 1
ET: 1 = 1
Rellim DOP was a good overworld fightet that could be used as a great disiplineer or an elementailist. Rellim W is a good support creature help out lower energy creatures such as Intress (old) and Lomma(old). and of course the who doesn't like an additional 10 energy for any other water creature. His BWed ability is also quite usful for Kha'rall. For fighting i'd go with the old one for support Denfinitly Watermaster. However as a rating is needed i give this an Upgrade just because it's a unique useful ability.
C: 40/50/55
P: 45/75/75
W: 40/85/95
S: 30/35/35
E: 30/65/60
MC: 1/2/0
ET: 2/3/2
I'm pretty sure anyone who got Tangath DOP after seeing him in the show was very disapointed. I mean very average stats and low energy (healing don't work if your dead). When TTIT came out I was like "now that's more like it" cause damn he was cool. His OW General form is cool but has the weakness that his abilities only work on your opponents turn and lack of MCs (one of Chaor TFs weaknesses as well). Between training and General i would kinda prefer Training for the MCs and elements but generals a good choice for a mixed deck fighter. Tangath Toborn In Training wins by a slight margin.
C: 90 < 100
P: 45 > 40
W: 90 < 100
S: 25 < 60
E: 35 < 65
MC: 1 < 2
ET: 0 < 2
Duh.
...Okay I guess i'll go into more detail (although really duh). Tartarek DOP had a unique ability to give your creature a boost in it's ability to move. Not bad but not very usful except in a 6v6 or higher. Tartaek PO has nice stats a stat boosting ability and a one hit kill for some M'arrillian cheifstens (cough'Aa'une avatar'cough') not to mention two element. With this in mind it goes with out saying that Tartarek kicks butt (it also helps that i'm very anti M'arrillian). So Upgrade.
Well taht's it for this installment the next (last) installment of the OverWorld Transformations Series will have The Peaceful Vidav, The Crazy Xaerv and The Even-More-Crazy-Then-Xaerv Yokkis (I still can't belive that that upgrade is real...)
Until next time
END OF LINE
C: 50 < 85
P: 85 > 75
W: 60 > 55
S: 40 > 25
E: 50 = 50
MC: 1 = 1
ET: 1 = 1
Rellim DOP was a good overworld fightet that could be used as a great disiplineer or an elementailist. Rellim W is a good support creature help out lower energy creatures such as Intress (old) and Lomma(old). and of course the who doesn't like an additional 10 energy for any other water creature. His BWed ability is also quite usful for Kha'rall. For fighting i'd go with the old one for support Denfinitly Watermaster. However as a rating is needed i give this an Upgrade just because it's a unique useful ability.
C: 40/50/55
P: 45/75/75
W: 40/85/95
S: 30/35/35
E: 30/65/60
MC: 1/2/0
ET: 2/3/2
I'm pretty sure anyone who got Tangath DOP after seeing him in the show was very disapointed. I mean very average stats and low energy (healing don't work if your dead). When TTIT came out I was like "now that's more like it" cause damn he was cool. His OW General form is cool but has the weakness that his abilities only work on your opponents turn and lack of MCs (one of Chaor TFs weaknesses as well). Between training and General i would kinda prefer Training for the MCs and elements but generals a good choice for a mixed deck fighter. Tangath Toborn In Training wins by a slight margin.
C: 90 < 100
P: 45 > 40
W: 90 < 100
S: 25 < 60
E: 35 < 65
MC: 1 < 2
ET: 0 < 2
Duh.
...Okay I guess i'll go into more detail (although really duh). Tartarek DOP had a unique ability to give your creature a boost in it's ability to move. Not bad but not very usful except in a 6v6 or higher. Tartaek PO has nice stats a stat boosting ability and a one hit kill for some M'arrillian cheifstens (cough'Aa'une avatar'cough') not to mention two element. With this in mind it goes with out saying that Tartarek kicks butt (it also helps that i'm very anti M'arrillian). So Upgrade.
Well taht's it for this installment the next (last) installment of the OverWorld Transformations Series will have The Peaceful Vidav, The Crazy Xaerv and The Even-More-Crazy-Then-Xaerv Yokkis (I still can't belive that that upgrade is real...)
Until next time
END OF LINE
Friday, July 1, 2011
OverWorld Transformations VI
Greetings programs! My birthday and exams are done, I'm now a black stripe and I found my old TRON 2.0 game . Unfortunately I'm also coming down with something. But hey it's not the black plague and it's outmatched by the good things in life...right now :p. Anyway enough talking let's go.
C: 50 > 45
P: 20 < 30
W: 45 < 85
S: 35 < 85
E: 30 < 40
MC: 3 > 2
ET: 0 < 1
Now the old Mommark was a decent healer that could survive a canon of causulty and could give you a 30 damage heal. All and all a good card until Karraba from SS replaced him. . His ability is unique and interesting but slightly hard to activate I don't think you can get more then one use out of him because every time you lose he loses all of his MCs. The problem is if you don't win your first match you lose three MCs a heavy cost for defeat. Your proboly not going to agree with me bt the fact you can mabye use him once (or twice somehow) counters the ability to restore one creature. All in all I'd rather use an Ulmars Projector As a note Mommark obviously has not read this
C: 50 > 45
P: 20 < 30
W: 45 < 85
S: 35 < 85
E: 30 < 40
MC: 3 > 2
ET: 0 < 1
Now the old Mommark was a decent healer that could survive a canon of causulty and could give you a 30 damage heal. All and all a good card until Karraba from SS replaced him. . His ability is unique and interesting but slightly hard to activate I don't think you can get more then one use out of him because every time you lose he loses all of his MCs. The problem is if you don't win your first match you lose three MCs a heavy cost for defeat. Your proboly not going to agree with me bt the fact you can mabye use him once (or twice somehow) counters the ability to restore one creature. All in all I'd rather use an Ulmars Projector As a note Mommark obviously has not read this
C: 60 - 60 - 30 - 60
P: 30 - 30 - 35 - 30
W: 90 - 90 - 70 -100
S: 30 - 35 - 45 - 30
E: 25 - 30 - 25 -35
MC: 2 - 2 - 3 - 2
ET: 0 - 0 - 0 - 1
The one I've been dreading! The one I know I will screw up on! The one I've had nightmares about...okay not that last one. For the record I had no clue where to put Najarin Younger (chronological or set order) but i just went with chronological because I think that's how they wanted it to be viewed. Okay first a simple card look over.
Najarin Y: I like his ability because it's kinda like bypassing the rule of two and being able to play four canon of casualties instead of two (anyone who's watched this blog for a while has seen my rather dismal attempt to maximise this) it's a nice trade off ability that I like better then Najarin DOPs. I rank him 2nd best.
Najarin DOP: I don't like him. his cost is the same as a mugic reprise (granted rare is easier to get then ultra) and it wastes a creature. He can be used well but I think he's the worst of the lot.
Najarin FF: Unless your fighting M'arrillians i doubt you'll use either of his activated abilities, however his triggered ability is what makes him useful. We all know the "sac M balladeers flute gee two MCs" trick of course with the ability to get 5 MCs at or near the start of the game he is definitely a useful Muge (even if he does not have the "Muge" type. I tie him for 2nd.
Najarin HMOTL: Very very cool ability. Decreasing two cost mugic to one (or three cost to two) is a powerful ability that can be used on various useful overworld mugic that is sometimes annoying to have to pay for ("hint"refrain of denial"hint"). Also he has water for some reason. This is the best of the lot
(It's done i can sleep now)
C: 40 < 65
P: 65 > 50
W: 70 > 40
S: 30 < 35
E: 50 < 55
MC: 0 < 1
ET: 1 = 1
Olkiex must have banged his head while he was on the demolition field to have got that -30 to wisdom. On the other hand that ability is really really sweet with a levitar (when you attack you heal/gain 5 energy when s/he attacks they lose 5 energy). The addition of a Mugic counter is nice but unfortunally the fire renders him less helpful to his fellow OverWorlders. Old Olkiex has a sweet ability though and don't forget to use him as well even though I'm giving the upgrade status to Olkiex for both his cooler ability and mugic counter.
Join me again in part VII where we in vestigate the transformations of Rellim, Tangath Toborn and Tarterek.
The one I've been dreading! The one I know I will screw up on! The one I've had nightmares about...okay not that last one. For the record I had no clue where to put Najarin Younger (chronological or set order) but i just went with chronological because I think that's how they wanted it to be viewed. Okay first a simple card look over.
Najarin Y: I like his ability because it's kinda like bypassing the rule of two and being able to play four canon of casualties instead of two (anyone who's watched this blog for a while has seen my rather dismal attempt to maximise this) it's a nice trade off ability that I like better then Najarin DOPs. I rank him 2nd best.
Najarin DOP: I don't like him. his cost is the same as a mugic reprise (granted rare is easier to get then ultra) and it wastes a creature. He can be used well but I think he's the worst of the lot.
Najarin FF: Unless your fighting M'arrillians i doubt you'll use either of his activated abilities, however his triggered ability is what makes him useful. We all know the "sac M balladeers flute gee two MCs" trick of course with the ability to get 5 MCs at or near the start of the game he is definitely a useful Muge (even if he does not have the "Muge" type. I tie him for 2nd.
Najarin HMOTL: Very very cool ability. Decreasing two cost mugic to one (or three cost to two) is a powerful ability that can be used on various useful overworld mugic that is sometimes annoying to have to pay for ("hint"refrain of denial"hint"). Also he has water for some reason. This is the best of the lot
(It's done i can sleep now)
C: 40 < 65
P: 65 > 50
W: 70 > 40
S: 30 < 35
E: 50 < 55
MC: 0 < 1
ET: 1 = 1
Olkiex must have banged his head while he was on the demolition field to have got that -30 to wisdom. On the other hand that ability is really really sweet with a levitar (when you attack you heal/gain 5 energy when s/he attacks they lose 5 energy). The addition of a Mugic counter is nice but unfortunally the fire renders him less helpful to his fellow OverWorlders. Old Olkiex has a sweet ability though and don't forget to use him as well even though I'm giving the upgrade status to Olkiex for both his cooler ability and mugic counter.
Join me again in part VII where we in vestigate the transformations of Rellim, Tangath Toborn and Tarterek.
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