Hello and welcome to the 7th and final installment of UnderWorld mutagen! Well nothing else to say but the OverWorlders are probably going to be sometime next week.
AD: 65 > 20
E: 65 > 20
ET: 2 > 1
MC: 0 = 0
Darn another evolution that went to a new style of game play while staying good. Both Stelgars are useful in their own ways, however Stelgar can fight right from the get go but stelgar VM must hide from attacks for at least 4 turns before he can battle. This means that you must have a good defense around him and he will more often then not be the focus of your deck (i think Hunterhawk made one). To finish this off both Stelgars will require some planning to use, but the difference is that while you have to figure out how to keep Stelgars power below 125 you have to figure out how to protect VM until he becomes powerful (on an offhand not VM and Kiru would be pretty powerful if you could swing it). To Close To Call
C: 60 > 50
P: 65 < 90
W: 20 < 40
S: 90 > 70
E: 40 < 65
ET: 0 < 2
MC: 1 = 1
Quite possibly my absolute favorite UnderWorld creature remake! The reasons for this are as follows\
1) No reck!
2) Mugic Counter!
3) High power and the two UnderWorld elements
4) And last but not least non-invisibility Strike 10 and the ability to Strike ten again!
I suppose i should mention the other one i guess it wasn't a total failure but with that low energy no elements and highest discipline being speed...i don't know. Maybe Fire and energy up to at least 50 to make it worth Sacing another creature. Evolution
C: 40 - 35 - 40
P: 20 - 55 - 30
W: 70 - 65 - 70
S: 35 - 65 - 30
E: 25 - 30 - 45
ET: 1 - 1 - 1
MC: 2 - 0 - 1
Ahhh Ulmar a staple in most DOP decks because of his ability. Him and chaor with 2 Canons could blow most weak Mugic Casters out of the game. Moving on to WS Ulmar, he's not that bad ability wise but the problem is he is to focused on M'arrillians meaning using him against any other tribe is useless Maybe if he had 1 or 2 MCs he'd be more useful. Gotta like his second ability though. Ulmar PR is just great with an almost guaranteed 10 damage per turn and a Mugic counter what's to hate? Ulmar PR wins this because of the unlimited ammo, the fact that one Mugic won't kill him and his MC.
And that's the end of number 7
END OF LINE
Stelgar - I think its more of a devolution I mean... Stelga VM is veryy good but... he's vulnerable til the end and even then I can always stuff my Prexxor Chasm Blight under him and he will go poof!
ReplyDeleteTakinom SK - SK obviously =P
Ulmar - erm... True PR is good... =P But DoP Ulmar is still useable
Stelgar- Ya I'm going with that the only reason it was to close is because of this really nice setup i played against that killed me with Stelgar being beast at the end. Also let's face it any creature that depends fully on it ability is going to be in trouble
ReplyDeleteTakinom- Duh
Ulmar- Usable but I still like PR better
Stelgar VM can make any half-decent UW deck a real threat. Provided your opponent doesn't knock him out right away w/ COC or other damaging techniques (Ulmar ect.) And as long as your creatures can win 1 or 2 battles, enough turns should go by to make him into a massive 80 Energy tank. I've personally gotten him up to 125 Energy (mine has 15 starting energy) with a half-way decent deck. As long as you build a deck that can sufficiently stall your opponent while protecting VM from incoming mugic/effect dmg he'll completely annihilate your opponent, even if they have 6 creatures to your 1: Stelgar VM
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